About Carpe Noctem: A Twin Flame Epic
Our first title, Carpe Noctem: A Twin Flame Epic, depicts the journey of a prince and princess whose kingdom is torn apart by an evil darkness. Players help them as they journey separately to restore their kingdom to balance and return to each other.
This is a story of love, romance, triumph over evil, and the rise to power of a great kingdom. It’s a story-driven mobile app that takes the proven concept of Match 3 to greater heights with a compelling story, with sharp game fundamentals and mechanics.
Carpe Noctem: A Twin Flame Epic will launch to a small but developed core audience (approximately 10-20k), already hungry for a story like this. It will market to a broader global audience with revenue earned from an early launch phase, steadily increasing in reach. It will monetize with clean and reserved video ads, which the player can elect to view for extra lives, and micro transactions, which enhance gameplay. It will be a free to play game, designed to engage players over a long period of time with a fresh and richly compelling story, and fun and rewarding gameplay.
Below are some of our concept sketches. Release date: TBD.
![](https://divine-gaming.com/wp-content/uploads/2019/09/62190281_2324748737847364_7815263761865900032_o-1024x546.jpg)
![](https://divine-gaming.com/wp-content/uploads/2019/09/70310429_10205667499524797_7529562417076895744_o-1024x546.jpg)